5 dic 2008

SOFTIMAGE XSI lighting



Overview of Light Types in XSI
Using Depth Map Shadows
Utilizing Raytrace Shadows
Decay Rates of Light
Area Lights for Accurate Shadows
Creating Custom Light Intensity Curves
Controlling Render Statistics for Geometry
Creating Volumetric Lighting Effects
Building Shaders to Simulate Visible Light Sources
Adding Environment Fog to Scenes
Simulating Realistic Camera Effects with Lens Flare
Altering Object Behavior in Render
Inclusive and Exclusive Lighting
Creating Gobos and Projectors
Practical Lighting Exercises and Scenarios


http://rapidshare.com/files/86705785/DTILXA.part1.rar
http://rapidshare.com/files/86708104/DTILXA.part2.rar
http://rapidshare.com/files/86711060/DTILXA.part3.rar
http://rapidshare.com/files/86703197/DTILXA.part4.rar

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