Overview of Light Types in XSI Using Depth Map Shadows Utilizing Raytrace Shadows Decay Rates of Light Area Lights for Accurate Shadows Creating Custom Light Intensity Curves Controlling Render Statistics for Geometry Creating Volumetric Lighting Effects Building Shaders to Simulate Visible Light Sources Adding Environment Fog to Scenes Simulating Realistic Camera Effects with Lens Flare Altering Object Behavior in Render Inclusive and Exclusive Lighting Creating Gobos and Projectors Practical Lighting Exercises and Scenarios
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